      ***********************************************************
      *     This file was generated by AGT Decompiler v1.0
      ***********************************************************

STARTING_ROOM       2
TREASURE_ROOM       3000
RESURRECTION_ROOM   2
MAX_LIVES           3
MAXIMUM_SCORE           400

------------- Start of Room Definitions -------------
ROOM 2
 Clearing in the Jungle
   NORTH              66  <- Jungle
   SOUTH              3  <- Rock Outcroppings
   EAST               66  <- Jungle
   WEST               66  <- Jungle
   NORTHEAST          66  <- Jungle
   NORTHWEST          66  <- Jungle
   SOUTHEAST          66  <- Jungle
   SOUTHWEST          66  <- Jungle
END_ROOM 2

ROOM_DESCR 2	{Clearing in the Jungle}
You are standing in a large clearing in the midst of a tropical jungle.        
The undergrowth is very thick, and no trails are obvious.  While you           
would expect the jungle to be noisy, it is eerily quiet, except for a soft     
roaring sound coming from the south.                                           
END_ROOM_DESCR 2

SPECIAL 2	{Clearing in the Jungle}
As you mutter the word XANORD, you feel strange, as through you were           
somehow being dissolved...  Suddenly, the feeling passes, and you look         
around to see...                                                               
END_SPECIAL 2

ROOM 3
 Rock Outcroppings
   NORTH              2  <- Clearing in the Jungle
   SOUTH              4  <- Grotto
END_ROOM 3

ROOM_DESCR 3	{Rock Outcroppings}
You are moving through the jungle growth.  Outcroppings of rock have           
appeared on either side of you.  To the south, the growth gives way to more    
rocks in what appears to be a small grotto.  The jungle leads back to the      
north.                                                                         
END_ROOM_DESCR 3

ROOM 4
 Grotto
   NORTH              3  <- Rock Outcroppings
   SPECIAL            5  <- Pool of Water
   KEY                201  <- WATER
   ROOM_SYNONYMS      CHANGE_LOCATIONS   HANGE_LOCATION ENTER S 
END_ROOM 4

ROOM_DESCR 4	{Grotto}
You are standing in a small grotto.  The air here is damp, but full of         
exotic jungle scents.  To the east, a waterfall pours over a rock formation    
and into a pool directly in front of you.  The pool is surrounded by rock      
formations and lovely flowers.  The rocks are too sharp to walk on except      
for the flat area where you are standing.  There is a barely visible trail     
through the rocks to the north.                                                
END_ROOM_DESCR 4

HELP 4	{Grotto}
If you want to enter the pool, just say so!                                    
END_HELP_DESCR 4

ROOM 5
 Pool of Water
   NORTH              4  <- Grotto
   EAST               7  <- Behind Waterfall
   DOWN               6  <- Underwater
   POINTS             10
   ROOM_SYNONYMS      DOWN      UNDERWATER SUBMERGE 
END_ROOM 5

ROOM_DESCR 5	{Pool of Water}
You are swimming on the surface of a small pool of water.  Rocks surround      
the pool on all sides, but you could probably climb out on the northern        
edge.  To the east, a waterfall cascades over a rock outcropping into the      
pool.  The water in the pool is clear, and does not seem too deep.  The        
turbulence created by the waterfall makes it difficult to see the sandy        
bottom of the pool while swimming on the surface.                              
END_ROOM_DESCR 5

SPECIAL 5	{Pool of Water}
You execute a beautiful swan dive into the pool.  As your body cuts into       
the water, you swear the orchids near the waterfall are holding up little      
cards with tiny numbers on them.                                               
                                                                               
END_SPECIAL 5

HELP 5	{Pool of Water}
Why don't you just say where you want to go?                                   
END_HELP_DESCR 5

ROOM 6
 Underwater
   UP                 5  <- Pool of Water
   POINTS             15
END_ROOM 6

ROOM_DESCR 6	{Underwater}
You are swimming underwater in a small pool.  Strange ferns sway in the        
moving water, and a few brightly colored fish swim by.  The bottom of the      
pool is covered with a fine, pink sand.                                        
END_ROOM_DESCR 6

ROOM 7
 Behind Waterfall
   SPECIAL            5  <- Pool of Water
   KEY                206  <- WATER
   POINTS             10
   LOCKED_DOOR        
   ROOM_SYNONYMS      CHANGE_LOCATIONS   HANGE_LOCATION ENTER D 
END_ROOM 7

ROOM_DESCR 7	{Behind Waterfall}
You are standing on a small shelf of rock behind a waterfall, which pours      
over an outcropping of rock a few feet above your head.  Below you and to      
the west is the pool.                                                          
END_ROOM_DESCR 7

ROOM 8
 Glowing Cave
   EAST               10  <- Dimly Lit Room
   POINTS             20
END_ROOM 8

ROOM_DESCR 8	{Glowing Cave}
You are standing in a cave filled with glowing light.  The walls are           
covered with brightly colored mosses and lichens which glow warmly.  To the    
west is a doorway, and there is a room to the east that is not as brightly     
lit as this one.                                                               
END_ROOM_DESCR 8

ROOM 9
 Locker Room
   SOUTH              10  <- Dimly Lit Room
   EXIT               10  <- Dimly Lit Room
   LIGHT              1  <- {Any Light}
END_ROOM 9

ROOM_DESCR 9	{Locker Room}
You are in a large room that smells like old tennis shoes.  Rows and rows      
of lockers sit open and empty before you.                                      
END_ROOM_DESCR 9

HELP 9	{Locker Room}
There must be a combination somewhere on this island!                          
END_HELP_DESCR 9

ROOM 10
 Dimly Lit Room
   NORTH              9  <- Locker Room
   SOUTH              11  <- Damp Passage
   EAST               31  <- Maze Entrance
   WEST               8  <- Glowing Cave
END_ROOM 10

ROOM_DESCR 10	{Dimly Lit Room}
You are standing in a room dimly lit from the west.  You can see entrances     
to other rooms to the north and south.  The room to the north has a funny      
smell.  To the east is an elaborate archway.                                   
END_ROOM_DESCR 10

HELP 10	{Dimly Lit Room}
Follow your nose!                                                              
END_HELP_DESCR 10

ROOM 11
 Damp Passage
   NORTH              10  <- Dimly Lit Room
   SOUTH              12  <- Sloping Curve
   LIGHT              1  <- {Any Light}
END_ROOM 11

ROOM_DESCR 11	{Damp Passage}
You are in a damp passage which runs north and south here.  The walls are      
covered with beaded moisture which reflects thousands of points of light       
back at you.  You pause for a moment, feeling vaguely Presidential.            
END_ROOM_DESCR 11

ROOM 12
 Sloping Curve
   NORTH              11  <- Damp Passage
   WEST               13  <- East Side of Bridge
   UP                 11  <- Damp Passage
   DOWN               13  <- East Side of Bridge
   LIGHT              1  <- {Any Light}
END_ROOM 12

ROOM_DESCR 12	{Sloping Curve}
You are in a sloping passage which seems to be curving to the west, and        
there is a dark opening to the north.                                          
END_ROOM_DESCR 12

ROOM 13
 East Side of Bridge
   EAST               12  <- Sloping Curve
   LIGHT              1  <- {Any Light}
END_ROOM 13

ROOM_DESCR 13	{East Side of Bridge}
You are standing at the eastern end of a very old rope and plank bridge        
which stretches out over a misty chasm.  There is no way to see through the    
mists to the bottom of the chasm (assuming it HAS a bottom).                   
END_ROOM_DESCR 13

HELP 13	{East Side of Bridge}
If you want to cross the bridge, just say so.                                  
END_HELP_DESCR 13

ROOM 14
 Western End of Bridge
   SOUTH              23  <- Warm Sand
   WEST               15  <- Warm Passage
   LIGHT              1  <- {Any Light}
   POINTS             10
END_ROOM 14

ROOM_DESCR 14	{Western End of Bridge}
You are standing at a branch in a corridor.  To the east, an old rope          
bridge is swaying over a misty chasm.  Warm air blows out of the western       
passage, and there is an opening to the south.                                 
END_ROOM_DESCR 14

ROOM 15
 Warm Passage
   EAST               14  <- Western End of Bridge
   WEST               16  <- Warm Junction
   UP                 16  <- Warm Junction
   LIGHT              1  <- {Any Light}
   ROOM_SYNONYMS      EAST      CROSS  
END_ROOM 15

ROOM_DESCR 15	{Warm Passage}
You are walking through a warm passageway that rises to the west, and gets     
warmer in that direction.  To the east is a cooler passageway.                 
END_ROOM_DESCR 15

ROOM 16
 Warm Junction
   NORTH              18  <- Noisy Room
   SOUTH              17  <- Hot Room
   EAST               15  <- Warm Passage
   WEST               19  <- Brightly Lit Passage
   UP                 19  <- Brightly Lit Passage
   DOWN               15  <- Warm Passage
   LIGHT              1  <- {Any Light}
END_ROOM 16

ROOM_DESCR 16	{Warm Junction}
You are standing in a warm junction.  Passages lead off to the north,          
south, east, and west.  The passage to the west is still rising.  There is     
a loud noise coming from the room to the north, and the room to the south      
seems even hotter than this one!                                               
END_ROOM_DESCR 16

ROOM 17
 Hot Room
   NORTH              16  <- Warm Junction
   EXIT               16  <- Warm Junction
END_ROOM 17

ROOM_DESCR 17	{Hot Room}
Wow!  This room is so hot you can barely stand it!  The air shimmers in the    
heat.  The walls and floor are too hot to touch.  You can't stay in here       
much longer.  The only way out is to the North.                                
END_ROOM_DESCR 17

HELP 17	{Hot Room}
Smelled any old tennis shoes lately?                                           
END_HELP_DESCR 17

ROOM 18
 Noisy Room
   SOUTH              16  <- Warm Junction
   EXIT               16  <- Warm Junction
END_ROOM 18

ROOM_DESCR 18	{Noisy Room}
This is a very noisy room.  You can hear running water, but it is              
overshadowed by a loud roar that sounds like something pounding                
continuously on the ceiling.  The walls here are damp, and there is a small    
trickle of water running down the far wall, which has formed a small puddle    
of cool water several inches deep.                                             
END_ROOM_DESCR 18

HELP 18	{Noisy Room}
Water serves other purposes besides drinking.                                  
END_HELP_DESCR 18

ROOM 19
 Brightly Lit Passage
   EAST               16  <- Warm Junction
   WEST               20  <- Volcano Ledge
   UP                 20  <- Volcano Ledge
   DOWN               16  <- Warm Junction
END_ROOM 19

ROOM_DESCR 19	{Brightly Lit Passage}
Bright light streams in from the western entrance to this room, almost too     
bright for you to gaze upon.  The floor of this room slopes down to an         
eastern opening.                                                               
END_ROOM_DESCR 19

ROOM 20
 Volcano Ledge
   SOUTH              19  <- Brightly Lit Passage
   UP                 21  <- Midway
   DOWN               19  <- Brightly Lit Passage
END_ROOM 20

ROOM_DESCR 20	{Volcano Ledge}
You are standing on a ledge only about two feet wide.  Above you, the sun      
shines brightly on walls that refract the light into a myriad of colors.       
Far below you, a swirling cauldron of molten lava boils and bubbles.  The      
smell of sulfur is overwhelming.  A fine coat of ash covers everything at      
this level, but the ledge appears to spiral up around the inside of the        
crater to the rim.  Waves of heat fill the air around you, as you stand in     
awe, staring at the spectacle mother nature has provided.  There is a dimly    
lit opening to the south.                                                      
END_ROOM_DESCR 20

ROOM 21
 Midway
   UP                 22  <- Volcano Rim
   DOWN               20  <- Volcano Ledge
END_ROOM 21

ROOM_DESCR 21	{Midway}
You are about midway between the top of the volcano and the opening on the     
ledge where you entered.  There is a small recess in the rock, which has       
collected a lot of ash during the recent eruptions.  There appears to be       
some type of carving on the back wall of the recess.                           
END_ROOM_DESCR 21

ROOM 22
 Volcano Rim
   DOWN               21  <- Midway
   POINTS             5
END_ROOM 22

ROOM_DESCR 22	{Volcano Rim}
You are standing at the top of the crater of the volcano.  You can see the     
entire island from here, including the remains of a small village on the       
northern edge of the island which has been devastated by the lava flow.        
You can also see the small grotto and waterfall where you first entered the    
caves, and beyond them, the clearing.  Most of the rest of the island is       
covered with a mixture of jungle growth and molten lava.  There is a black     
speck in the clouds off to the east, but it is too far away to make out        
clearly.  The ledge you were standing on spirals down into the volcano.        
END_ROOM_DESCR 22

ROOM 23
 Warm Sand
   NORTH              14  <- Western End of Bridge
   SOUTHWEST          24  <- Craggy Place
   LIGHT              1  <- {Any Light}
END_ROOM 23

ROOM_DESCR 23	{Warm Sand}
You are walking through ankle-deep warm sand.  Rocks rise steeply to the       
west, and the sand gives way to a misty chasm to the east.  The rocks curve    
around this sandy area.  There is an obvious entrance through the rocks to     
the north, and you might be able to climb through the rocks to the             
southwest.                                                                     
END_ROOM_DESCR 23

HELP 23	{Warm Sand}
Don't go east!                                                                 
END_HELP_DESCR 23

ROOM 24
 Craggy Place
   NORTH              23  <- Warm Sand
   SOUTHWEST          50  <- Fork
   DOWN               25  <- Cleft in Rocks
   LIGHT              1  <- {Any Light}
END_ROOM 24

ROOM_DESCR 24	{Craggy Place}
You are climbing through some rock outcroppings.  While most of the rock       
here is rough, there is one odd-looking formation to the southwest that        
appears to be polished smooth.  It's too hard to tell from here, but it        
might be an opening.  Below, you can see a cleft in the rocks, and you         
could probably climb through the rocks to the north.                           
END_ROOM_DESCR 24

ROOM 25
 Cleft in Rocks
   SOUTH              27  <- Gathering Place
   UP                 24  <- Craggy Place
   DOWN               27  <- Gathering Place
   LIGHT              1  <- {Any Light}
END_ROOM 25

ROOM_DESCR 25	{Cleft in Rocks}
You are standing by a large gap between two huge rock formations.  From        
here, it looks like some kind of gateway, although you would have to climb     
up to go through it.  At this point, the cave opens up tremendously, and       
you feel as though you were back outside.  The ceiling of this chamber is      
lost in darkness.  South of here, the pathway descends towards some type of    
building or structure that is elaborately decorated.                           
END_ROOM_DESCR 25

ROOM 26
 Inside Temple
   EXIT               27  <- Gathering Place
   LIGHT              1  <- {Any Light}
END_ROOM 26

ROOM_DESCR 26	{Inside Temple}
The interior of this building is stark compared to the outside.  Most of       
the building is empty.    There are no extra floors--it is just one large      
room with a very high ceiling.  There are several rows of slight               
depressions in the floor that run parallel to the far wall, which is           
dominated by a large altar overlaid with mother-of-pearl.                      
END_ROOM_DESCR 26

ROOM 27
 Gathering Place
   NORTH              25  <- Cleft in Rocks
   EAST               26  <- Inside Temple
   WEST               43  <- Blank Wall (Almost)
   UP                 25  <- Cleft in Rocks
   ENTER              26  <- Inside Temple
   LIGHT              1  <- {Any Light}
END_ROOM 27

ROOM_DESCR 27	{Gathering Place}
Judging by the runes carved in the dirt here, and the remnants of what must    
have been a huge bonfire, this was some type of gathering place, perhaps a     
worship site.  Just east of here is the entrance to an elaborately             
decorated building, possibly a temple.  To the west rises an enormous blank    
wall of stone.  There is some kind of tiny decoration on the wall, but you     
can't see it clearly from here.                                                
END_ROOM_DESCR 27

ROOM 28
 Entrance to Strange Room
   EAST               27  <- Gathering Place
   LIGHT              1  <- {Any Light}
END_ROOM 28

ROOM_DESCR 28	{Entrance to Strange Room}
You are standing in the eastern entrance to a strange room.  There is a        
visible seam between the walls and the floor all around the room.  In          
addition, there is a small hole a few inches in diameter in both the north     
and south walls about five feet off the floor.  The holes are directly         
across from one another.  There is an opening at the west end of the room.     
END_ROOM_DESCR 28

HELP 28	{Entrance to Strange Room}
What purpose would those holes serve?                                          
END_HELP_DESCR 28

ROOM 29
 Strange Room
   EAST               30  <- Entrance to Strange Room
   WEST               63  <- Oyster Bedroom
   LIGHT              1  <- {Any Light}
   POINTS             30
END_ROOM 29

ROOM_DESCR 29	{Strange Room}
You are standing in a strange room, whose floor seems to give somewhat.        
There is a staff wedged in between the two side walls, resting in twin         
holes about five feet off the floor.  There are exits to the east and west     
from this room.                                                                
END_ROOM_DESCR 29

ROOM 30
 Entrance to Strange Room
   EAST               44  <- Blank Wall (Almost)
   WEST               29  <- Strange Room
   LIGHT              1  <- {Any Light}
END_ROOM 30

ROOM_DESCR 30	{Entrance to Strange Room}
You are standing in the entrance to a strange room.  There is a visible        
seam between the walls and the floor all around the room.  In addition,        
there is a small hole or recess in both side walls about five feet off the     
floor.  A wooden staff stretches across the room, nested in the holes.         
There is an opening at the west end of the room.                               
END_ROOM_DESCR 30

ROOM 31
 Maze Entrance
   NORTH              31  <- Maze Entrance
   SOUTH              32  <- Obligatory Maze
   WEST               31  <- Maze Entrance
   NORTHEAST          32  <- Obligatory Maze
   SOUTHEAST          33  <- Obligatory Maze (Dead End)
   SOUTHWEST          10  <- Dimly Lit Room
   EXIT               10  <- Dimly Lit Room
   LIGHT              1  <- {Any Light}
END_ROOM 31

ROOM_DESCR 31	{Maze Entrance}
You are standing in a room of polished black granite, with exits in several    
different directions.  To the southwest is an elaborate archway.               
END_ROOM_DESCR 31

HELP 31	{Maze Entrance}
Use your mapping knowhow.  Read the room descriptions CAREFULLY.               
END_HELP_DESCR 31

ROOM 32
 Obligatory Maze
   NORTH              32  <- Obligatory Maze
   SOUTH              33  <- Obligatory Maze (Dead End)
   EAST               34  <- Obligatory Maze
   WEST               31  <- Maze Entrance
   NORTHEAST          32  <- Obligatory Maze
   SOUTHWEST          32  <- Obligatory Maze
   DOWN               33  <- Obligatory Maze (Dead End)
   LIGHT              1  <- {Any Light}
END_ROOM 32

ROOM_DESCR 32	{Obligatory Maze}
You are standing in a room of polished black granite, with several exits in    
different directions.                                                          
END_ROOM_DESCR 32

ROOM 33
 Obligatory Maze (Dead End)
   NORTH              32  <- Obligatory Maze
   LIGHT              1  <- {Any Light}
END_ROOM 33

ROOM_DESCR 33	{Obligatory Maze (Dead End)}
You are standing in a room of black polished granite, but it is a Dead End.    
The only exit leads out to the North.                                          
END_ROOM_DESCR 33

ROOM 34
 Obligatory Maze
   NORTH              35  <- Obligatory Maze
   SOUTH              34  <- Obligatory Maze
   EAST               34  <- Obligatory Maze
   WEST               32  <- Obligatory Maze
   NORTHEAST          34  <- Obligatory Maze
   SOUTHWEST          34  <- Obligatory Maze
   LIGHT              1  <- {Any Light}
END_ROOM 34

ROOM_DESCR 34	{Obligatory Maze}
You are standing in a room of black polished granite, with several exits in    
different directions.                                                          
END_ROOM_DESCR 34

ROOM 35
 Obligatory Maze
   SOUTH              34  <- Obligatory Maze
   EAST               36  <- Obligatory Maze
   NORTHEAST          35  <- Obligatory Maze
   NORTHWEST          35  <- Obligatory Maze
   UP                 35  <- Obligatory Maze
   LIGHT              1  <- {Any Light}
END_ROOM 35

ROOM_DESCR 35	{Obligatory Maze}
You are standing in a room of black polished granite, with exits in several    
different directions.                                                          
END_ROOM_DESCR 35

ROOM 36
 Obligatory Maze
   NORTH              37  <- Obligatory Maze (Dead End)
   SOUTH              36  <- Obligatory Maze
   EAST               38  <- Obligatory Maze
   WEST               35  <- Obligatory Maze
   SOUTHEAST          36  <- Obligatory Maze
   SOUTHWEST          36  <- Obligatory Maze
   DOWN               36  <- Obligatory Maze
   LIGHT              1  <- {Any Light}
END_ROOM 36

ROOM_DESCR 36	{Obligatory Maze}
You are standing in a room of polished (black) granite, with several exits     
in different directions.                                                       
END_ROOM_DESCR 36

ROOM 37
 Obligatory Maze (Dead End)
   SOUTH              36  <- Obligatory Maze
   EXIT               36  <- Obligatory Maze
   LIGHT              1  <- {Any Light}
END_ROOM 37

ROOM_DESCR 37	{Obligatory Maze (Dead End)}
You are standing in a room of polished black granite, but it is a Dead End.    
The only exit leads out to the South.                                          
END_ROOM_DESCR 37

ROOM 38
 Obligatory Maze
   NORTH              38  <- Obligatory Maze
   SOUTH              39  <- Obligatory Maze
   EAST               38  <- Obligatory Maze
   WEST               36  <- Obligatory Maze
   NORTHWEST          38  <- Obligatory Maze
   LIGHT              1  <- {Any Light}
END_ROOM 38

ROOM_DESCR 38	{Obligatory Maze}
You are standing in a room of polished (black) granite, with exits in          
several different directions.                                                  
END_ROOM_DESCR 38

ROOM 39
 Obligatory Maze
   NORTH              38  <- Obligatory Maze
   SOUTH              39  <- Obligatory Maze
   WEST               40  <- Obligatory Maze
   NORTHEAST          39  <- Obligatory Maze
   UP                 39  <- Obligatory Maze
   DOWN               39  <- Obligatory Maze
   LIGHT              1  <- {Any Light}
END_ROOM 39

ROOM_DESCR 39	{Obligatory Maze}
You are standing in a room of (black) polished granite, with several exits     
in different directions.                                                       
END_ROOM_DESCR 39

ROOM 40
 Obligatory Maze
   NORTH              40  <- Obligatory Maze
   SOUTH              41  <- Obligatory Maze (Stairs)
   EAST               39  <- Obligatory Maze
   NORTHWEST          40  <- Obligatory Maze
   SOUTHEAST          40  <- Obligatory Maze
   UP                 38  <- Obligatory Maze
   LIGHT              1  <- {Any Light}
END_ROOM 40

ROOM_DESCR 40	{Obligatory Maze}
You are standing in a room of (black) polished granite, with exits in          
several different directions.                                                  
END_ROOM_DESCR 40

ROOM 41
 Obligatory Maze (Stairs)
   NORTH              40  <- Obligatory Maze
   EAST               41  <- Obligatory Maze (Stairs)
   WEST               37  <- Obligatory Maze (Dead End)
   NORTHEAST          40  <- Obligatory Maze
   SOUTHWEST          42  <- Granite Chamber
   DOWN               42  <- Granite Chamber
   LIGHT              1  <- {Any Light}
END_ROOM 41

ROOM_DESCR 41	{Obligatory Maze (Stairs)}
You are standing in a room of polished black granite.  Exits lead off in       
several different directions, and there is a staircase leading down to the     
southwest.                                                                     
END_ROOM_DESCR 41

ROOM 42
 Granite Chamber
   UP                 41  <- Obligatory Maze (Stairs)
   EXIT               41  <- Obligatory Maze (Stairs)
   LIGHT              1  <- {Any Light}
   POINTS             10
   ROOM_SYNONYMS      PULL      YANK ON  
END_ROOM 42

ROOM_DESCR 42	{Granite Chamber}
You are standing in a room of rough black granite, with steps leading up at    
one end.                                                                       
END_ROOM_DESCR 42

HELP 42	{Granite Chamber}
How do you start a gasoline powered lawnmower?  I'm sure this works the        
same way.  (But do you really want to start it?)                               
END_HELP_DESCR 42

ROOM 43
 Blank Wall (Almost)
   EAST               27  <- Gathering Place
   LIGHT              1  <- {Any Light}
   ROOM_SYNONYMS      PUT      PLACE  
END_ROOM 43

ROOM_DESCR 43	{Blank Wall (Almost)}
You are standing in front of a totally blank wall.  Well, almost totally       
blank.  At your eye level is a small relief cut into the wall.                 
END_ROOM_DESCR 43

HELP 43	{Blank Wall (Almost)}
Where have you seen that scene before?                                         
END_HELP_DESCR 43

ROOM 44
 Blank Wall (Almost)
   EAST               27  <- Gathering Place
   LIGHT              1  <- {Any Light}
END_ROOM 44

ROOM_DESCR 44	{Blank Wall (Almost)}
You are standing in front of a totally blank wall.  Well, almost totally       
blank.  Stones have fallen away from the wall to reveal an opening to the      
west.                                                                          
END_ROOM_DESCR 44

ROOM 45
 Winding Path
   SOUTH              46  <- Path in Jungle
   NORTHWEST          66  <- Jungle
END_ROOM 45

ROOM_DESCR 45	{Winding Path}
You are surrounded on all sides by jungle growth.  To the northwest, the       
plants are twisted and broken from your passing through them.  There does      
seem to be a path winding through the jungle to the south.                     
END_ROOM_DESCR 45

ROOM 46
 Path in Jungle
   NORTH              45  <- Winding Path
   EAST               66  <- Jungle
   WEST               66  <- Jungle
   SOUTHEAST          47  <- Widening Path
END_ROOM 46

ROOM_DESCR 46	{Path in Jungle}
You are walking along a faint path through the jungle.  At this point, the     
path turns to the southeast, and also runs to the north.                       
END_ROOM_DESCR 46

ROOM 47
 Widening Path
   EAST               66  <- Jungle
   WEST               66  <- Jungle
   NORTHWEST          46  <- Path in Jungle
   SOUTHWEST          48  <- Amphitheater
END_ROOM 47

ROOM_DESCR 47	{Widening Path}
You are walking along a pathway in the jungle that seems to widen to the       
southwest and narrows to the northwest.                                        
END_ROOM_DESCR 47

ROOM 48
 Amphitheater
   NORTH              47  <- Widening Path
END_ROOM 48

ROOM_DESCR 48	{Amphitheater}
The trail emerges into a small amphitheater cut into the native rock.          
Terraces of stone curve around a central raised area.  The only way out is     
to the north.  The jungle has reclaimed part of this area--it looks like it    
has been abandoned for some time.                                              
END_ROOM_DESCR 48

ROOM 49
 Coral Formation
   LIGHT              1  <- {Any Light}
   POINTS             10
END_ROOM 49

ROOM_DESCR 49	{Coral Formation}
You fall through the mists into a beautiful coral formation.  Spires of        
coral in pastel hues rise towards the mists like a fairy castle.  Huge fans    
of coral grow outward from the bottom of this part of the chasm.  You          
appreciate the beauty surrounding you only briefly, however, as your impact    
with the coral slices you to ribbons.                                          
END_ROOM_DESCR 49

ROOM 50
 Fork
   NORTHEAST          24  <- Craggy Place
   NORTHWEST          70  <- East End of Long Hall
   SOUTHWEST          51  <- Shadowy Passageway
   LIGHT              1  <- {Any Light}
END_ROOM 50

ROOM_DESCR 50	{Fork}
The passageway forks here to the northwest and southwest.  A polished rock     
formation leads to the northeast.                                              
END_ROOM_DESCR 50

ROOM 51
 Shadowy Passageway
   WEST               52  <- Broken Passage
   NORTHEAST          50  <- Fork
   LIGHT              1  <- {Any Light}
END_ROOM 51

ROOM_DESCR 51	{Shadowy Passageway}
The light from your lamp creates huge shadows on the walls due to the          
extent the walls protrude into the chamber.  There are exits visible to the    
west and northeast.                                                            
END_ROOM_DESCR 51

ROOM 52
 Broken Passage
   EAST               51  <- Shadowy Passageway
   WEST               53  <- Stalactite Room
   SOUTHWEST          54  <- Stalagmite Room
   LIGHT              1  <- {Any Light}
END_ROOM 52

ROOM_DESCR 52	{Broken Passage}
This room has been broken apart, possibly from the tremors caused by the       
eruptions.  Between the broken rocks you can make out an exit to the west.     
There is another exit to the east, and you might be able to squeeze through    
a crack in the rocks to the southwest.                                         
END_ROOM_DESCR 52

ROOM 53
 Stalactite Room
   EAST               52  <- Broken Passage
   LIGHT              1  <- {Any Light}
END_ROOM 53

ROOM_DESCR 53	{Stalactite Room}
This is a large room with a very high ceiling.  There is a hole in the         
floor about five feet wide, and an exit to the east.  Passing down through     
the hole is the largest stalactite you have ever seen!  Starting at the        
roof, it is probably about 5 feet in diameter, but by the time it gets to      
the hole in the floor, it is about 5 inches.                                   
END_ROOM_DESCR 53

HELP 53	{Stalactite Room}
What would a fireman do?                                                       
END_HELP_DESCR 53

ROOM 54
 Stalagmite Room
   NORTHEAST          52  <- Broken Passage
   SOUTHWEST          55  <- In Front of the "Greasy Spoon"
   LIGHT              1  <- {Any Light}
   ROOM_SYNONYMS      UP      CLIMB  
END_ROOM 54

ROOM_DESCR 54	{Stalagmite Room}
You are standing in a high-ceilinged room with exits to the northeast and      
southwest.  An enormous stalagmite rises up to the ceiling, and passes         
through a hole about five feet wide.  The stalagmite is about three feet       
around at its base, but is only a few inches in diameter as is passes          
through the hole in the ceiling.                                               
END_ROOM_DESCR 54

ROOM 55
 In Front of the "Greasy Spoon"
   SOUTH              56  <- East End of Dining Room
   NORTHEAST          54  <- Stalagmite Room
   ENTER              56  <- East End of Dining Room
END_ROOM 55

ROOM_DESCR 55	{In Front of the "Greasy Spoon"}
You are standing just outside a building that resembles the roadside diner     
you pass on your way to the university.  It has several windows in the         
front, and a large neon sign over the front door that says "Greasy Spoon."     
The letters flash on and off, and then individually in sequence. The door      
to the building is standing open.  There is another exit to your northeast.    
END_ROOM_DESCR 55

HELP 55	{In Front of the "Greasy Spoon"}
Instead of looking through the windows, why don't you just go on in there?     
END_HELP_DESCR 55

ROOM 56
 East End of Dining Room
   NORTH              55  <- In Front of the "Greasy Spoon"
   WEST               57  <- Counter Area
   EXIT               55  <- In Front of the "Greasy Spoon"
   LIGHT              1  <- {Any Light}
END_ROOM 56

ROOM_DESCR 56	{East End of Dining Room}
You are standing at the eastern end of the Greasy Spoon's dining area.         
From here, you can exit the building to the north, or walk over to the         
counter area at the western end of the room.  The tables and chairs here       
are made of metal and plastic.  Each table has a napkin dispenser and salt     
and pepper shakers on it.  From the looks of things, the people here left      
in a hurry.                                                                    
END_ROOM_DESCR 56

ROOM 57
 Counter Area
   EAST               56  <- East End of Dining Room
   NORTHWEST          58  <- Kitchen
   LIGHT              1  <- {Any Light}
END_ROOM 57

ROOM_DESCR 57	{Counter Area}
You are standing by the counter area of the dining room, which extends to      
the east.  Again, the evidence is that people here left in a big hurry.        
There is a doorway to the northwest behind the counter marked "KITCHEN."       
END_ROOM_DESCR 57

ROOM 58
 Kitchen
   NORTHEAST          59  <- Pantry
   SOUTHEAST          57  <- Counter Area
   LIGHT              1  <- {Any Light}
END_ROOM 58

ROOM_DESCR 58	{Kitchen}
This looks like a typical restaurant kitchen:  big stove, lots of pots and     
pans and dishes, refrigerator, etc.  A sign on the wall reads "Theft of        
DINER items protected by WRESTO spell!"  I guess that means you can't take     
any pans or the refrigerator.  There are exits to the northeast and            
southeast from this room.                                                      
END_ROOM_DESCR 58

ROOM 59
 Pantry
   SOUTHWEST          58  <- Kitchen
   EXIT               58  <- Kitchen
   LIGHT              1  <- {Any Light}
END_ROOM 59

ROOM_DESCR 59	{Pantry}
This is the food storage area for the diner.  It consists of a small room      
with several shelves built into the walls.  The shelves are virtually          
empty.                                                                         
END_ROOM_DESCR 59

ROOM 60
 Top of Cliff
   SOUTHEAST          66  <- Jungle
   DOWN               61  <- Ocean Rocks
   ROOM_SYNONYMS      DOWN      JUMP  
END_ROOM 60

ROOM_DESCR 60	{Top of Cliff}
You are standing at the top of a very high cliff overlooking the ocean.        
The jungle is behind you to your southeast.  The ocean is far, far below       
where it crashes into some rocks at the bottom of the cliff.                   
END_ROOM_DESCR 60

HELP 60	{Top of Cliff}
Don't jump!                                                                    
END_HELP_DESCR 60

ROOM 61
 Ocean Rocks
   LIGHT              1  <- {Any Light}
   POINTS             10
END_ROOM 61

ROOM_DESCR 61	{Ocean Rocks}
You execute a beautiful swan dive off the edge of the cliff, and land          
headfirst on the rocks below, just a few feet from the ocean.  Despite         
being hardheaded enough to jump, you weren't hardheaded enough to survive      
the impact!                                                                    
END_ROOM_DESCR 61

ROOM 62
 Ocean
   NORTH              62  <- Ocean
   SOUTH              62  <- Ocean
   EAST               68  <- Rocky Beach
   WEST               62  <- Ocean
   NORTHEAST          62  <- Ocean
   NORTHWEST          62  <- Ocean
   SOUTHWEST          62  <- Ocean
   EXIT               68  <- Rocky Beach
   ROOM_SYNONYMS      ENTER      SWIM  
END_ROOM 62

ROOM_DESCR 62	{Ocean}
You are swimming about on the surface of the ocean.  The waves are strong,     
and you can't avoid getting some salt water in your mouth.  You can still      
see the beach to your east, but you do seem to be drifting outward...          
END_ROOM_DESCR 62

ROOM 63
 Oyster Bedroom
   SOUTH              64  <- Basin Room
   EAST               29  <- Strange Room
   LIGHT              1  <- {Any Light}
END_ROOM 63

ROOM_DESCR 63	{Oyster Bedroom}
You are walking between square shallow pools of water that appear to be        
filled with oysters.  From the general look of things, you can see how         
pearls were cultivated here from tiny grains of sand.  Each small oyster       
remains open a tiny bit, and is apparently "fed" sand occasionally to          
improve the size of the pearl.  While there are a lot of oysters here, you     
have neither the time nor the means to collect (much less try to open)         
them.  There is an opening to the east, and to the south there is an           
archway with a carving over it. The carving looks like a sideways U sitting    
on top of a plant.                                                             
END_ROOM_DESCR 63

ROOM 64
 Basin Room
   NORTH              63  <- Oyster Bedroom
   EXIT               63  <- Oyster Bedroom
   SPECIAL            2  <- Clearing in the Jungle
   LIGHT              1  <- {Any Light}
   ROOM_SYNONYMS      MAGIC_WORD      XANORD  
END_ROOM 64

ROOM_DESCR 64	{Basin Room}
This is it!  The far wall of this room is dominated by a huge stone basin      
that seems to hold only one very large oyster and some seaweed.                
END_ROOM_DESCR 64

HELP 64	{Basin Room}
Examining the engravings on the chalice and temple would be valuable.          
END_HELP_DESCR 64

ROOM 65
 Sand Castle
   NORTH              68  <- Rocky Beach
   EXIT               68  <- Rocky Beach
END_ROOM 65

ROOM_DESCR 65	{Sand Castle}
You are standing inside the largest sand castle you have ever seen.  The       
small area in which you are standing has been hollowed out, but most of the    
castle is solid sand.  This is truly an amazing piece of work!                 
END_ROOM_DESCR 65

ROOM 66
 Jungle
   NORTH              66  <- Jungle
   SOUTH              66  <- Jungle
   EAST               66  <- Jungle
   WEST               2  <- Clearing in the Jungle
   NORTHEAST          67  <- Ruined Village
   NORTHWEST          60  <- Top of Cliff
   SOUTHEAST          45  <- Winding Path
   SOUTHWEST          68  <- Rocky Beach
END_ROOM 66

ROOM_DESCR 66	{Jungle}
You are lost in the thick growth of tropical plants near the clearing.         
Plants are all around you--there are no obvious pathways or trails leading     
anywhere!                                                                      
END_ROOM_DESCR 66

HELP 66	{Jungle}
Have you tried EVERY direction?                                                
END_HELP_DESCR 66

ROOM 67
 Ruined Village
   SOUTHWEST          66  <- Jungle
   POINTS             5
END_ROOM 67

ROOM_DESCR 67	{Ruined Village}
You are standing at the edge of a ruined village.  There once were several     
thatch huts here, and you can see an area in the center of the village that    
contains a large fire circle.  Most of the buildings are burning, as molten    
lava has spread from the far side of the village towards the area where you    
are standing.  The only escape is into the jungle to your southwest.           
END_ROOM_DESCR 67

ROOM 68
 Rocky Beach
   SOUTH              65  <- Sand Castle
   WEST               62  <- Ocean
   NORTHEAST          66  <- Jungle
   ENTER              65  <- Sand Castle
END_ROOM 68

ROOM_DESCR 68	{Rocky Beach}
You are standing on a beach composed of small rocks.  The ocean stretches      
out in front of you to the west, and the jungle stands behind you to the       
northeast.  Just south of here an enormous sand castle rises up from the       
beach with towers, buttresses, windows, and an opening that's big enough       
to enter!                                                                      
END_ROOM_DESCR 68

ROOM 69
 Inside Helicopter
   EXIT               2  <- Clearing in the Jungle
END_ROOM 69

ROOM_DESCR 69	{Inside Helicopter}
You fly away into the clouds...                                                
END_ROOM_DESCR 69

ROOM 70
 East End of Long Hall
   WEST               71  <- West End of Long Hall
   SOUTHEAST          50  <- Fork
   LIGHT              1  <- {Any Light}
END_ROOM 70

ROOM_DESCR 70	{East End of Long Hall}
You are standing at the eastern end of a long hallway that stretches out of    
sight to the west.  The stone of the walls here is smoother and looks more     
like concrete, really, than stone.  There is another exit to the southeast.    
Someone has spray painted on the wall the words,                               
                                                                               
                    "Say it backwards                                          
                     to prevent,                                               
                     undesired consequences                                    
                     or accident.                                              
                     Otherwise, you'll                                         
                     get tense,                                                
                     using hands for                                           
                     self-defense."                                            
END_ROOM_DESCR 70

ROOM 71
 West End of Long Hall
   NORTH              72  <- Slanting Passageway
   EAST               70  <- East End of Long Hall
   LIGHT              1  <- {Any Light}
END_ROOM 71

ROOM_DESCR 71	{West End of Long Hall}
You are standing at the western end of a long hall that stretches eastward     
as far as you can see.  This room originally made a T intersection with a      
north/south passage, but the southern passage is choked with debris.           
END_ROOM_DESCR 71

ROOM 72
 Slanting Passageway
   SOUTH              71  <- West End of Long Hall
   NORTHWEST          73  <- Space For Lease
   LIGHT              1  <- {Any Light}
END_ROOM 72

ROOM_DESCR 72	{Slanting Passageway}
This passageway runs straight in from the south, and then slants to the        
northwest.  There are openings at both ends.                                   
END_ROOM_DESCR 72

ROOM 73
 Space For Lease
   SOUTHEAST          72  <- Slanting Passageway
   SOUTHWEST          74  <- Slanted Passageway
   SPECIAL            83  <- Prop Room
   KEY                265  <- PLYWOOD
   LIGHT              1  <- {Any Light}
   ROOM_SYNONYMS      CHANGE_LOCATIONS   HANGE_LOCATION PULL  
END_ROOM 73

ROOM_DESCR 73	{Space For Lease}
This is a large open space with exits to the southeast and southwest.  The     
entire northern wall of the room is composed of large sheets of plywood--it    
reminds you of the front of a vacant building that's been boarded up.  One     
piece of plywood seems to jut out from the rest a little bit.  A sign          
stapled to the plywood wall reads:                                             
                                   SPACE FOR LEASE                             
                                  Reasonable Terms!                            
                                Contact the Game Office                        
                              Equal Opportunity Landlord,                      
                              Elves and Dwarves Welcome!!                      
END_ROOM_DESCR 73

SPECIAL 73	{Space For Lease}
You push on the piece of plywood, and it gives just enough for you to          
squeeze through into the room beyond...                                        
END_SPECIAL 73

HELP 73	{Space For Lease}
You'd need an axe or a power saw to cut through that plywood.  However,        
plywood bends fairly easily...                                                 
END_HELP_DESCR 73

ROOM 74
 Slanted Passageway
   SOUTH              75  <- Turning Passage
   NORTHEAST          73  <- Space For Lease
   LIGHT              1  <- {Any Light}
END_ROOM 74

ROOM_DESCR 74	{Slanted Passageway}
This passage runs straight in from the south, and slants to the northeast.     
There are openings at both ends.                                               
END_ROOM_DESCR 74

ROOM 75
 Turning Passage
   NORTH              74  <- Slanted Passageway
   WEST               76  <- Twisting Passage
   LIGHT              1  <- {Any Light}
END_ROOM 75

ROOM_DESCR 75	{Turning Passage}
This passage turns from the north to the west (or is it the other way          
around?).  The walls here definitely seem to be made of concrete and not       
natural stone.                                                                 
END_ROOM_DESCR 75

ROOM 76
 Twisting Passage
   NORTH              77  <- Top of Winding Staircase
   EAST               75  <- Turning Passage
   LIGHT              1  <- {Any Light}
END_ROOM 76

ROOM_DESCR 76	{Twisting Passage}
You are in a twisty passage, which zigzags back and forth several times.       
The exits seem to be to the north and east.                                    
END_ROOM_DESCR 76

ROOM 77
 Top of Winding Staircase
   SOUTH              76  <- Twisting Passage
   DOWN               78  <- Bottom of Stairs
   LIGHT              1  <- {Any Light}
END_ROOM 77

ROOM_DESCR 77	{Top of Winding Staircase}
You are at the top of a metal staircase that winds down through a hole in      
the floor.  It is too dark to see down the hole unless you go down the         
stairs.  The only exit is to the south.                                        
END_ROOM_DESCR 77

ROOM 78
 Bottom of Stairs
   UP                 77  <- Top of Winding Staircase
   LIGHT              1  <- {Any Light}
   LOCKED_DOOR        
END_ROOM 78

ROOM_DESCR 78	{Bottom of Stairs}
You are standing at the bottom of a circular staircase that ascends upward     
through a dark hole in the ceiling.  Most of the western wall is               
transparent, and the room on the other side is lit with fluorescent            
lighting.  It looks like an office lobby of some kind.  In the center of       
the wall is a metal door painted red, and next to it is a small slot built     
into the door's framework.  The slot is red also.                              
END_ROOM_DESCR 78

HELP 78	{Bottom of Stairs}
I don't think that slot's for toast!                                           
END_HELP_DESCR 78

ROOM 79
 Game Office
   NORTH              80  <- Staff Room
   SOUTH              82  <- Control Room
   WEST               81  <- Programmer's Office
   LOCKED_DOOR        
END_ROOM 79

ROOM_DESCR 79	{Game Office}
You are standing in a nicely furnished office waiting area.  There is a        
large reception area here, and a few desks in the area behind it.  Most of     
the eastern wall is transparent, and through it you can see a metal            
staircase ascending out of the room beyond.  The door through that wall is     
painted red and is also equipped with a slot.  There are three doorways        
leading out of the reception area: One to the north, is marked "STAFF," one    
to the west, marked "PRIVATE," and one to the south, marked "CONTROL ROOM."    
END_ROOM_DESCR 79

ROOM 80
 Staff Room
   SOUTH              79  <- Game Office
   EXIT               79  <- Game Office
END_ROOM 80

ROOM_DESCR 80	{Staff Room}
This room is devoid of furnishings--just four blank walls.                     
END_ROOM_DESCR 80

ROOM 81
 Programmer's Office
   EAST               79  <- Game Office
   EXIT               79  <- Game Office
   ROOM_SYNONYMS      PULL      SIT  
END_ROOM 81

ROOM_DESCR 81	{Programmer's Office}
This is a very nice office.  There is a large oak roll-top desk on the         
northern wall, and a matching credenza on the western wall.  The southern      
wall has a leather sofa.  The desk and credenza appear to be locked.           
END_ROOM_DESCR 81

HELP 81	{Programmer's Office}
Who cares what's in the desk, when the computer is sitting right there!        
END_HELP_DESCR 81

ROOM 82
 Control Room
   NORTH              79  <- Game Office
   EXIT               79  <- Game Office
   ROOM_SYNONYMS      PLAY      PUSH  
END_ROOM 82

ROOM_DESCR 82	{Control Room}
Your first impression of this room reminds you of the Johnson Space Center     
in Houston.  There are several rows of monitors here, each labeled with the    
name of a room.  There is a door on the far side of the room marked            
"Monster Ready Room" which is locked.  A sign on the door says "All            
appearances cancelled due to eruption."  You notice a console near the door    
has a picture of the volcano on it, and a red light labeled "DANGER" is        
flashing on that console.  The room gives the appearance of being vacated      
in a hurry.                                                                    
END_ROOM_DESCR 82

ROOM 83
 Prop Room
   SPECIAL            73  <- Space For Lease
   KEY                266  <- PLYWOOD
   LIGHT              1  <- {Any Light}
   POINTS             20
   ROOM_SYNONYMS      CHANGE_LOCATIONS   HANGE_LOCATION PUSH  
END_ROOM 83

ROOM_DESCR 83	{Prop Room}
You are standing in a room full of dusty adventure game props.  In the         
nearest corner sits a variety of science fiction props: spacesuits, ray        
guns, and some really neat model spaceships.  Across from that sits a great    
deal of medieval props:  suits of armor, a wizard's cap, swords, lances,       
shields, and a wide variety of ladies-in-waiting apparel.  The back part of    
the room is full of furniture from various eras, as well as larger pieces      
like building facades.  The southern wall is plywood nailed to a wooden        
frame.  One piece of plywood seems to bend into the wall slightly.  Behind     
all the props to the north, you can just barely make out an opening in the     
wall.  However, there is no way to move any of the props--the room is          
crammed full except where you're standing.  There is a green glowing sign      
on the wall just to your left.                                                 
END_ROOM_DESCR 83

SPECIAL 83	{Prop Room}
You grab the protruding corner of the plywood and pull.  With a groan, the     
wood gives just enough for you to squeeze through into the room beyond...      
END_SPECIAL 83

------------- Start of Noun Definitions -------------
NOUN 200
  SIGN
  FADED
  There is a faded sign off to the right.
  UNMOVABLE          
  LOCATION           2 <-- Clearing in the Jungle
  READABLE           
  NOUN_SYNONYMS FADED MESSAGE WORDS TINY 
END_NOUN 200

NOUN_DESCR 200	{SIGN}
The sign has a general look of age about it.  You can barely make out the      
general outline of the island through the brittle paint.  Approximately in     
the center of the island you can make out a large red arrow pointing at        
some tiny words.                                                               
END_NOUN_DESCR 200

TEXT 200	{SIGN}
"You Are Here."                                                                
END_TEXT 200

NOUN 201
  WATER
  PLACID
  INVISIBLE
  UNMOVABLE          
  LOCATION           4 <-- Grotto
  DRINKABLE          
  NOUN_SYNONYMS POOL 
END_NOUN 201

NOUN_DESCR 201	{WATER}
The water looks clear, cool and refreshing.                                    
END_NOUN_DESCR 201

NOUN 202
  WATER
  SWIRLING
  INVISIBLE
  UNMOVABLE          
  LOCATION           5 <-- Pool of Water
  DRINKABLE          

END_NOUN 202

NOUN_DESCR 202	{WATER}
The water swirls around you, which is very relaxing...                         
END_NOUN_DESCR 202

NOUN 203
  WATER
  CLEAR
  INVISIBLE
  UNMOVABLE          
  LOCATION           6 <-- Underwater
  DRINKABLE          

END_NOUN 203

NOUN_DESCR 203	{WATER}
The water moves around your body making it hard to stay in one place.  You     
can't hold your breath very long, either!                                      
END_NOUN_DESCR 203

NOUN 204
  TUBE
  YELLOW
  There is a yellow tube here.
  SIZE               2
  WEIGHT             3
  LOCATION           2 <-- Clearing in the Jungle
  READABLE           
  CLOSEABLE          
  PUSHABLE           
  NOUN_SYNONYMS WRITING BACK 
END_NOUN 204

NOUN_DESCR 204	{TUBE}
This appears to be a tube of BRONZCO Sun-N-Shade.  You remember reading in     
the paper about BRONZCO getting in trouble for some toxic waste dumping in     
New Jersey.  On the front of the tube is a large "22 SPF" and the word         
"WATERPROOF" and there is some writing on the back.                            
END_NOUN_DESCR 204

TEXT 204	{TUBE}
WARNING:  Use of this product in a manner not intended by the manufacturers    
may result in unanticipated results for which the manufacturer disclaims       
any responsibility whatsoever.  BRONZCO Sun-N-Shade is lethal to plant life    
and small animals.                                                             
We hope you enjoy our product!                                                 
END_TEXT 204

PUSH_DESCR  204	{TUBE}
You squeeze the tube pretty hard, and most of the sunscreen goes sailing       
off in the distance like some kind of laser shot.  Maybe you should try        
taking the sunscreen out of the open tube.                                     
END_PUSH_DESCR 204

NOUN 205
  SUNSCREEN
  CREAMY
  There is some creamy sunscreen here.
  LOCATION           204 <-- Inside TUBE
  EDIBLE             
  POISONOUS          
  WEARABLE           
  NOUN_SYNONYMS CREAM 
END_NOUN 205

NOUN_DESCR 205	{SUNSCREEN}
The sunscreen feels slick and oily, and smells strongly of kiwi fruit.         
END_NOUN_DESCR 205

NOUN 206
  WATER
  RUSHING
  INVISIBLE
  UNMOVABLE          
  LOCATION           7 <-- Behind Waterfall
  DRINKABLE          
  NOUN_SYNONYMS POOL 
END_NOUN 206

NOUN_DESCR 206	{WATER}
The water rushes into the pool below from some rocks overhead.                 
END_NOUN_DESCR 206

NOUN 207
  KEY
  SHINY
  There is a large shiny steel key here.
  SIZE               5
  WEIGHT             5
  LOCATION           6 <-- Underwater
  TURNABLE           
  NOUN_SYNONYMS BRIGHT STEEL 
END_NOUN 207

NOUN_DESCR 207	{KEY}
The key is rather large and is made of steel (obviously, because it has no     
rust on it!).                                                                  
END_NOUN_DESCR 207

NOUN 208
  DOOR
  WOODEN
  Before you, a large wooden door is set into the rock.
  UNMOVABLE          
  LOCATION           7 <-- Behind Waterfall
  READABLE           
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                207  <-- KEY
  NOUN_SYNONYMS INSCRIPTION 
END_NOUN 208

NOUN_DESCR 208	{DOOR}
The large heavy door appears to be made of teak or some other exotic wood.     
Surprisingly, it shows no effect from the mist created by the waterfall.       
The door has a sturdy steel lock.  Down at the bottom of the door, you can     
just make out some kind of inscription.                                        
END_NOUN_DESCR 208

TEXT 208	{DOOR}
Sealed with SHUMSON'S WATER SEAL.  Guaranteed for the life of the wood.        
Not responsible for rot, decay, or water damage.                               
                                                                               
You wish you had some of the stuff to put on your deck at home.                
END_TEXT 208

NOUN 209
  BATTERIES
  ALKALINE
  There are some alkaline batteries here.
  SIZE               4
  LOCATION           210 <-- Inside LAMP
  PUSHABLE           
  PLURAL             
  NOUN_SYNONYMS ENERGIZERS 
END_NOUN 209

NOUN_DESCR 209	{BATTERIES}
The batteries are your basic "D" type batteries.  These look nice and          
fresh.  On each battery is a cute design with a little pink bunny.             
END_NOUN_DESCR 209

NOUN 210
  LAMP
  BRASS
  A Brass Lamp is lying nearby.
  SIZE               5
  WEIGHT             5
  CLOSEABLE          
  ON                 
  IS_LIGHT           
  NOUN_SYNONYMS BRASS PLATE 
END_NOUN 210

NOUN_DESCR 210	{LAMP}
This is a standard-issue Adventurer's Brass Lamp.  On the back of the lamp     
is a small plate which could be opened.  Written on the plate are the words    
"I light up your life!"  The lamp is lit and shining.                          
END_NOUN_DESCR 210

NOUN 211
  LOCKER
  LOCKED
  One of the lockers in the room is closed and locked, and has a name on it.
  SIZE               20
  UNMOVABLE          
  LOCATION           9 <-- Locker Room
  READABLE           
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  NOUN_SYNONYMS NAME JONES 
END_NOUN 211

NOUN_DESCR 211	{LOCKER}
There's nothing special about this locker, except that it's locked and has     
some name written on it.  All of the lockers in the room are painted a dark    
green and are made of metal.  Like the rest of the room, they have a           
certain (ahem) athletic smell.                                                 
END_NOUN_DESCR 211

TEXT 211	{LOCKER}
The name on the locker is "Davy Jones."                                        
END_TEXT 211

NOUN 212
  MOSS
  GLOWING
  INVISIBLE
  UNMOVABLE          
  LOCATION           8 <-- Glowing Cave
  IS_LIGHT           
  NOUN_SYNONYMS LICHEN LICHENS MOSSES 
END_NOUN 212

NOUN_DESCR 212	{MOSS}
The mosses and lichens glow in a myriad of colors.  They appear to be          
firmly attached to the walls of this room.                                     
END_NOUN_DESCR 212

NOUN 213
  DIAL
  COMBINATION
  The locker is fitted with a combination lock.
  UNMOVABLE          
  LOCATION           9 <-- Locker Room
  LOCKABLE           
  LOCKED             
  TURNABLE           
  NOUN_SYNONYMS KNOB LOCK 
END_NOUN 213

NOUN_DESCR 213	{DIAL}
This is an ordinary combination lock built into the locker door.  The          
numbers on the dial range from 1 to 70.                                        
END_NOUN_DESCR 213

NOUN 214
  PLAQUE
  POLISHED BRASS
  There is a polished brass plaque mounted on the wall.
  UNMOVABLE          
  LOCATION           31 <-- Maze Entrance
  READABLE           
  NOUN_SYNONYMS SIGN WALL 
END_NOUN 214

NOUN_DESCR 214	{PLAQUE}
The plaque is beautifully engraved brass on a wooden base.  The plaque is      
very large and is bolted to the wall.                                          
END_NOUN_DESCR 214

TEXT 214	{PLAQUE}
The plaque reads, "Welcome to the Obligatory Maze!!"                           
END_TEXT 214

NOUN 215
  GLOVES
  HEAVY
  There are some heavily padded gloves here.
  SIZE               10
  WEIGHT             10
  LOCATION           220 <-- Inside LOCKER
  READABLE           
  WEARABLE           
  PLURAL             
  NOUN_SYNONYMS LABEL GLOVE 
END_NOUN 215

NOUN_DESCR 215	{GLOVES}
The gloves are very heavy and bulky and are covered with a shimmering          
silver fabric.  There is a label inside one of the gloves.                     
END_NOUN_DESCR 215

TEXT 215	{GLOVES}
-----------------------------------                                            
l     VULCAN GARMENT COMPANY      l                                            
l    "Products of Distinction     l                                            
l       for over 3 years!"        l                                            
l                                 l                                            
l   * Not affiliated with the     l                                            
l  United Federation of Planets   l                                            
-----------------------------------                                            
END_TEXT 215

NOUN 216
  POLISHER
  STONE
  Off to the side lies a rusty old gas powered stone polisher.
  SIZE               75
  WEIGHT             90
  LOCATION           42 <-- Granite Chamber
  READABLE           
  PULLABLE           
  NOUN_SYNONYMS CORD ENGINE CASING WRITING 
END_NOUN 216

NOUN_DESCR 216	{POLISHER}
This is a very large machine that resembles, more than anything, a             
lawnmower with a buffer pad where the blade should be, and grips on either     
side of the engine instead of a handle.  A cord hangs partway out of the       
engine casing.  The machine is badly rusted, and would probably not be         
worth even trying to start.  It looks too heavy to carry. The engine casing    
has something written on it.                                                   
END_NOUN_DESCR 216

TEXT 216	{POLISHER}
*BUFF-O-MATIC* Stone Polisher                                                  
     Model L9-R13-L60                                                          
Serial #398024589029843820398                                                  
   "We're always rockin!"                                                      
END_TEXT 216

NOUN 217
  SKELETON
  DUSTY
  A dusty skeleton lies in the corner near the stone polisher.
  SIZE               3
  UNMOVABLE          
  LOCATION           42 <-- Granite Chamber
  NOUN_SYNONYMS ROWLAND BONES 
END_NOUN 217

NOUN_DESCR 217	{SKELETON}
As you examine the skeleton more closely, you begin to suspect the awful       
truth:  This is all that remains of your mentor, Professor Rowland, sadly      
unsuccessful in his quest for the fabled giant black pearl.                    
END_NOUN_DESCR 217

NOUN 218
  PAPER
  TATTERED
  There is a tattered piece of paper lying here.
  SIZE               2
  LOCATION           42 <-- Granite Chamber
  READABLE           
  NOUN_SYNONYMS MESSAGE NOTE MAP 
END_NOUN 218

NOUN_DESCR 218	{PAPER}
The paper is badly tattered and dusty.  It appears to have some directions     
on it.  The writing is definitely Rowland's.                                   
END_NOUN_DESCR 218

TEXT 218	{PAPER}
How I got here:                                                                
EAST - EAST - NORTH - EAST - EAST - SOUTH - WEST - SOUTH - DOWN                
The Pearl is... (the rest of the paper is too worn to read)                    
END_TEXT 218

NOUN 219
  METAL
  PILE OF RUSTY
  There is a pile of rusty metal here.
  SIZE               75
  WEIGHT             90
  NOUN_SYNONYMS POLISHER 
END_NOUN 219

NOUN_DESCR 219	{METAL}
There is a pile of rusty metal here that resembles the parts of a large        
stone polisher.  If you had a week, a few miracles, some tools, and oil,       
you might be able to reassemble it.  Then again, maybe not.                    
END_NOUN_DESCR 219

NOUN 220
  LOCKER
  OPEN
  Davy Jones' locker stands before you.
  SIZE               20
  UNMOVABLE          
  READABLE           
  CLOSEABLE          
  OPEN               
  LOCKABLE           
  NOUN_SYNONYMS NAME 
END_NOUN 220

NOUN_DESCR 220	{LOCKER}
The once locked locker joins the ranks of its brethren, green and empty        
(and smelly).                                                                  
END_NOUN_DESCR 220

TEXT 220	{LOCKER}
The name on the locker is "Davy Jones."                                        
END_TEXT 220

NOUN 221
  SLOT
  RED
  There is a red slot beside the door.
  SIZE               5
  UNMOVABLE          
  LOCATION           78 <-- Bottom of Stairs
  OPEN               

END_NOUN 221

NOUN_DESCR 221	{SLOT}
The slot is a few inches wide, and painted red.  It is an integral part of     
the doorframe.                                                                 
END_NOUN_DESCR 221

NOUN 222
  WRISTWATCH
  GOLD
  There is a gold wristwatch here.
  SIZE               3
  WEIGHT             3
  LOCATION           1000 <-- Worn
  READABLE           
  WEARABLE           
  NOUN_SYNONYMS WATCH TIME 
END_NOUN 222

NOUN_DESCR 222	{WRISTWATCH}
The watch casing is gold, with a bronze-colored metal face.  Gold minute       
and hour hands point to large Roman numerals around the face.  On the face     
is the word "Waterproof."  The watchband is dark brown leather, and well-      
worn.  To determine the time, say TELL TIME, or READ WATCH.                    
END_NOUN_DESCR 222

NOUN 223
  BATTERIES
  WEAK
  There are some weak batteries here.
  SIZE               4
  LOCATION           224 <-- Inside LAMP
  PLURAL             
  NOUN_SYNONYMS WEAK ENERGIZERS 
END_NOUN 223

NOUN_DESCR 223	{BATTERIES}
The battery casing is cracking, and the insides are starting to ooze out.      
These batteries won't last much longer!                                        
END_NOUN_DESCR 223

NOUN 224
  LAMP
  DIMLY LIT BRASS
  There is a brass lamp here, dimly lit.
  SIZE               5
  WEIGHT             5
  CLOSEABLE          
  ON                 
  IS_LIGHT           
  NOUN_SYNONYMS BRASS PLATE 
END_NOUN 224

NOUN_DESCR 224	{LAMP}
This is a standard Adventurer's lamp.  However, it is losing power quickly     
and the light from it gets dimmer as you examine it.                           
END_NOUN_DESCR 224

NOUN 225
  WATER
  COOL
  INVISIBLE
  SIZE               40
  UNMOVABLE          
  LOCATION           18 <-- Noisy Room
  DRINKABLE          
  NOUN_SYNONYMS PUDDLE 
END_NOUN 225

NOUN_DESCR 225	{WATER}
The water has collected in a small recess in the floor that is several         
inches deep.  There are probably 2 or 3 gallons of water in the puddle, and    
it is icy cold.                                                                
END_NOUN_DESCR 225

NOUN 226
  BOX
  IRON
  An iron box with a sturdy lock sits nearby.
  SIZE               25
  WEIGHT             20
  LOCATION           17 <-- Hot Room
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  KEY                225  <-- WATER
  NOUN_SYNONYMS STRONGBOX CHEST 
END_NOUN 226

NOUN_DESCR 226	{BOX}
This is a fairly small box (about the size of a tissue box) that appears to    
be made of cast iron.  The box is fitted with three locks, also made of        
cast iron, that are all locked.  In addition, the seams seem to be welded      
shut.  The box is so hot it has a faint red glow.                              
END_NOUN_DESCR 226

NOUN 227
  AMULET
  ANCIENT
  There is a beautiful amulet here, of great age.
  SIZE               10
  WEIGHT             4
  LOCATION           228 <-- Inside BOX
  WEARABLE           
  NOUN_SYNONYMS NECKLACE 
END_NOUN 227

NOUN_DESCR 227	{AMULET}
The amulet hangs on a gold filigree chain.  It is encrusted with small seed    
pearls and has lapis inlays.  In the center is a carving done on a dark,       
almost black, mother-of-pearl background.  The carving looks something like    
a volcano erupting.  The amulet is shaped in the guise of the familiar         
scallop shell.                                                                 
END_NOUN_DESCR 227

NOUN 228
  BOX
  SHATTERED
  There is a shattered iron box here.
  SIZE               25
  WEIGHT             20
  CLOSEABLE          
  OPEN               
  NOUN_SYNONYMS IRON 
END_NOUN 228

NOUN_DESCR 228	{BOX}
The box has been blown open at the seams, and now resembles some type of       
giant metal flower.  It is useless as a carrying case.                         
END_NOUN_DESCR 228

NOUN 229
  ASH
  BLACK
  Some black ash lies here.
  SIZE               5
  WEIGHT             3
  LOCATION           21 <-- Midway
  NOUN_SYNONYMS BLACK ASHES 
END_NOUN 229

NOUN_DESCR 229	{ASH}
The ash is actually tiny carbonized bits of lava which have been               
superheated to the fracturing point.  The ash is jet black and somewhat        
shiny, and, although still warm, not too hot to touch.                         
END_NOUN_DESCR 229

NOUN 230
  RECESS
  SMALL
  INVISIBLE
  UNMOVABLE          
  LOCATION           21 <-- Midway
  READABLE           
  NOUN_SYNONYMS CARVING WORDS CHISLED 
END_NOUN 230

NOUN_DESCR 230	{RECESS}
The carving seems to be a crude picture depicting three women and four men     
standing by some type of boat on what is probably supposed to be this          
island.  Several words have been chiseled into the stone below the picture.    
END_NOUN_DESCR 230

TEXT 230	{RECESS}
     Just sit right back and you'll hear a tale,                               
     A tale of a fateful trip,                                                 
     That started from a tropic port                                           
     Aboard this tiny ship.                                                    
     The mate was a mighty sailin' man,                                        
     The skipper brave and sure,                                               
     Five passengers set sail that day                                         
     For a three hour tour                                                     
          (a three hour tour).                                                 
     The weather started getting rough,                                        
     The tiny ship was tossed,                                                 
     If not for the courage of the fearless crew,                              
     The Minnow would be lost                                                  
          (the Minnow would be lost).                                          
                                                                               
     The ship's aground on the shore of this                                   
     uncharted desert isle,                                                    
     With Gilligan,                                                            
     The Skipper, too,                                                         
     The Millionaire, and his wife,                                            
     The Movie Star,                                                           
     The Professor and Mary Ann,                                               
     Here on Gilligan's Isle!                                                  
END_TEXT 230

NOUN 231
  BRIDGE
  PLANK AND ROPE
  INVISIBLE
  UNMOVABLE          

END_NOUN 231

NOUN_DESCR 231	{BRIDGE}
The bridge looks very fragile, swaying lightly in the mists rising from the    
chasm.                                                                         
END_NOUN_DESCR 231

NOUN 232
  SIGN
  LARGE
  There is a large sign here in front of the bridge.
  UNMOVABLE          
  LOCATION           13 <-- East Side of Bridge
  READABLE           
  NOUN_SYNONYMS LARGE PICTURE 
END_NOUN 232

NOUN_DESCR 232	{SIGN}
Compared to everything else you've seen, this sign looks relatively new.       
It's one of those "International Signs" that has a picture on it instead of    
a lot of words.                                                                
END_NOUN_DESCR 232

TEXT 232	{SIGN}
The picture is a silhouette of an adventurer carrying an ENORMOUS sack         
crossing a bridge.  The picture is depicted inside a red circle with a         
slash crossing it at an angle.                                                 
END_TEXT 232

NOUN 233
  SAND
  WHITE
  There is some white sand here.
  SIZE               5
  WEIGHT             3
  LOCATION           23 <-- Warm Sand
  NOUN_SYNONYMS WHITE 
END_NOUN 233

NOUN_DESCR 233	{SAND}
The sand is coarse in texture, and is a brilliant white color, almost too      
bright to look at directly.                                                    
END_NOUN_DESCR 233

NOUN 234
  ALTAR
  MOTHER-OF-PEARL
  INVISIBLE
  SIZE               30
  UNMOVABLE          
  LOCATION           26 <-- Inside Temple
  CLOSEABLE          
  PULLABLE           
  NOUN_SYNONYMS SHELLS 
END_NOUN 234

NOUN_DESCR 234	{ALTAR}
This is a beautifully decorated box that appears to be made out of wood.       
The top surface, however, is raw stone that is now mostly worn smooth.         
There is a dark stain in the center of the stone top.  The wooden base is      
covered with mother-of-pearl worked in several aquatic designs.  In the        
center of the front of the base, identical oyster shells protrude out from     
the rest of the design.                                                        
END_NOUN_DESCR 234

PULL_DESCR 234	{ALTAR}
You pull on the shells, and they almost come off in your hand!  If you         
think they're really handles, why don't you try to open the altar instead?     
END_PULL_DESCR 234

NOUN 235
  KNIFE
  SHARP
  A sharp, nasty-looking knife lies here.
  SIZE               5
  WEIGHT             8
  LOCATION           234 <-- Inside ALTAR
  READABLE           
  NOUN_SYNONYMS DAGGER HANDLE WORD 
END_NOUN 235

NOUN_DESCR 235	{KNIFE}
This is a rather large knife with a blade about 12 inches long, which is       
serrated on both sides, and razor-sharp.  The blade is secured to a wooden     
handle with some words burned into the wood.                                   
END_NOUN_DESCR 235

TEXT 235	{KNIFE}
New Ginsu III - Cuts through anything!                                         
END_TEXT 235

NOUN 236
  TEMPLE
  ELABORATELY DECORATED
  INVISIBLE
  UNMOVABLE          
  LOCATION           27 <-- Gathering Place
  NOUN_SYNONYMS BUILDING 
END_NOUN 236

NOUN_DESCR 236	{TEMPLE}
The temple is approximately three stories tall, and styled somewhat like a     
Japanese pagoda.  The entire exterior of the building is decorated in          
exotic woods, shells, and bits of metal that look like bronze or copper.       
The scenes on the building are obviously representations of various rites,     
including what appears to be a human sacrifice, and a strange scene that       
looks like Pac-Man drinking out of a big goblet while seated on a Boston       
fern.  Very weird!                                                             
END_NOUN_DESCR 236

NOUN 237
  CARD
  ACCESS
  There is a plastic card lying nearby.
  SIZE               3
  LOCATION           73 <-- Space For Lease
  READABLE           
  PUSHABLE           
  NOUN_SYNONYMS PLASTIC WRITING 
END_NOUN 237

NOUN_DESCR 237	{CARD}
This is about the same size as a credit card, but a little longer and          
narrower.  The back of the card has a magnetic strip that runs across one      
of the short ends.  The front of the card is covered with writing, and has     
a picture on it.                                                               
END_NOUN_DESCR 237

TEXT 237	{CARD}
--------------------------------------------                                   
l  iiiiii   l    QUEST FOR THE BLACK PEARL l                                   
l ( o  o )  l      EMPLOYEE ACCESS CARD    l                                   
l((   >  )) l                              l                                   
l ( \__/ )  l     Keep This Card With You  l                                   
l/__{><}__\_l          At ALL Times!       l                                   
lRalph Varble      Employee #23982985034   l                                   
--------------------------------------------                                   
END_TEXT 237

NOUN 238
  DOOR
  RED
  INVISIBLE
  UNMOVABLE          
  LOCATION           78 <-- Bottom of Stairs
  READABLE           
  CLOSEABLE          
  LOCKABLE           
  LOCKED             

END_NOUN 238

NOUN_DESCR 238	{DOOR}
The door is painted red and is made of metal.  It has no handle or hinges      
that you can see and is recessed into the wall slightly.  There is             
something painted on the door.                                                 
END_NOUN_DESCR 238

TEXT 238	{DOOR}
The door reads "QUEST FOR THE BLACK PEARL--MAIN OFFICE."                       
END_TEXT 238

NOUN 239
  STAFF
  WOODEN
  A wooden staff rests against the wall.
  SIZE               8
  WEIGHT             8
  LOCATION           80 <-- Staff Room

END_NOUN 239

NOUN_DESCR 239	{STAFF}
The staff is made of some incredibly strong wood--you can't flex it at all.    
It is about seven feet in length, and has small bronze caps on each end.       
END_NOUN_DESCR 239

NOUN 240
  COMPUTER
  PERSONAL
  A Personal Computer sits atop the credenza.
  UNMOVABLE          
  LOCATION           81 <-- Programmer's Office
  NOUN_SYNONYMS PC ZEOS 
END_NOUN 240

NOUN_DESCR 240	{COMPUTER}
This is a ZEOS 486 33Mhz system with Super VGA and a 130MB hard drive.  The    
drive casing is a tower sitting on the floor near the credenza.  The           
monitor and keyboard are on top of the credenza.                               
END_NOUN_DESCR 240

NOUN 241
  STALACTITE
  HUGE
  INVISIBLE
  UNMOVABLE          
  LOCATION           53 <-- Stalactite Room
  PUSHABLE           
  NOUN_SYNONYMS POLE 
END_NOUN 241

NOUN_DESCR 241	{STALACTITE}
Stalactites, as you know, are formed by the hardening of mineral deposits      
in the water that drips from the ceiling.  Over the years, they can form       
stalactites of incredible size.  Often, where water drips from the             
stalactites, stalagmites are formed, which are like stalactites in reverse,    
growing up from the floor to meet their creators.  This stalactite is  a       
mixture of pink, gray, and pale orange stone, and is slick to the touch due    
to the moisture still collected on it.                                         
END_NOUN_DESCR 241

NOUN 242
  TABLES
  DINER
  INVISIBLE
  UNMOVABLE          
  LOCATION           56 <-- East End of Dining Room
  PLURAL             
  NOUN_SYNONYMS CHAIRS 
END_NOUN 242

NOUN_DESCR 242	{TABLES}
The tables and chairs are made of metal and plastic.  They look like the       
tables you have seen in countless fast food places and diners like this        
one.  The chairs and booth benches are covered in a garish light green         
vinyl, with yellow vinyl trim.                                                 
END_NOUN_DESCR 242

NOUN 243
  CHALICE
  SILVER
  A beautiful silver chalice is here.
  SIZE               7
  WEIGHT             7
  LOCATION           58 <-- Kitchen
  OPEN               
  NOUN_SYNONYMS GOBLET CUP 
END_NOUN 243

NOUN_DESCR 243	{CHALICE}
This is a large cup or goblet made out of silver.  The inside is perfectly     
smooth, and the outside is covered with engraved pictures of something that    
looks like the letter C sitting on a bush or plant of some type.  Strange!     
END_NOUN_DESCR 243

NOUN 244
  HELICOPTER
  RED AND WHITE
  The helicopter is here, waiting for you to enter.
  SIZE               100

END_NOUN 244

NOUN_DESCR 244	{HELICOPTER}
It is the same helicopter that brought you here.  The body is white, with      
red stripes, and the words, "South Sea Charter" painted on the door.           
Jeffries is inside, and he opens the door for you and gives you a big          
thumbs-up.                                                                     
END_NOUN_DESCR 244

NOUN 245
  NAPKIN_DISPENSERS
  CHROME
  INVISIBLE
  UNMOVABLE          
  LOCATION           56 <-- East End of Dining Room
  PLURAL             
  NOUN_SYNONYMS NAPKIN DISPENSERS NAPKIN DISPENSERS SALT PEPPER SHAKERS 
END_NOUN 245

NOUN_DESCR 245	{NAPKIN_DISPENSERS}
The napkin dispensers and salt and pepper shakers are of the generic           
restaurant variety.  The napkin dispensers are black with chrome faces, and    
the salt and pepper shakers are clear glass with chrome tops.  There must      
be a spell on the tables, because you can't move any of the objects on         
them, or the tables or chairs, either.                                         
END_NOUN_DESCR 245

NOUN 246
  ROLL-TOP_DESK
  OAK
  INVISIBLE
  UNMOVABLE          
  LOCATION           81 <-- Programmer's Office
  CLOSEABLE          
  LOCKABLE           
  LOCKED             
  NOUN_SYNONYMS ROLL-TOP DESK ROLL-TOP DESK DESK 
END_NOUN 246

NOUN_DESCR 246	{ROLL-TOP_DESK}
This is a beautiful old oak roll-top desk.  The top has been pulled down       
and is locked, so you can't see the configuration of cubbyholes.  The lock     
apparently affects the drawers also, as none of them will open.                
END_NOUN_DESCR 246

NOUN 247
  CREDENZA
  OAK
  INVISIBLE
  UNMOVABLE          
  LOCATION           81 <-- Programmer's Office
  CLOSEABLE          
  LOCKABLE           
  LOCKED             

END_NOUN 247

NOUN_DESCR 247	{CREDENZA}
This beautiful piece is an exact match for the desk.  You pause to             
appreciate the craftsmanship that went into such fine furniture.  You          
always wanted an office like this...  Anyway, the credenza is locked, and      
you don't even see the lock, much less have any idea where the key would be    
to open it.                                                                    
END_NOUN_DESCR 247

NOUN 248
  SOFA
  LEATHER
  INVISIBLE
  UNMOVABLE          
  LOCATION           81 <-- Programmer's Office
  PULLABLE           
  NOUN_SYNONYMS COUCH LEATHER 
END_NOUN 248

NOUN_DESCR 248	{SOFA}
This sofa is done in the old "Men's Club" style, with a tufted back and        
little brass nailheads holding the leather to the sofa's frame.  It looks      
extremely comfortable.                                                         
END_NOUN_DESCR 248

PULL_DESCR 248	{SOFA}
You sink into the soft leather, and feel all your muscles relax... HEY!        
You suddenly jump to your feet, remembering you are on an island with an       
erupting volcano, with a schedule to keep and a rare pearl to find!            
END_PULL_DESCR 248

NOUN 249
  CONSOLE
  VOLCANO
  INVISIBLE
  UNMOVABLE          
  LOCATION           82 <-- Control Room
  PLAYABLE           
  NOUN_SYNONYMS BUTTON BUTTONS 
END_NOUN 249

NOUN_DESCR 249	{CONSOLE}
The console is very complicated.  In addition to the monitor, there are a      
number of gages, buttons, and lights.  The gauges are labeled "Magma           
Displacement," "Core Temperature," etc.  Most of the buttons are only          
labeled with numbers.  The red light marked "DANGER" is still flashing.        
END_NOUN_DESCR 249

NOUN 250
  BOX
  CEREAL
  There is a box of cereal here.
  SIZE               7
  LOCATION           59 <-- Pantry
  READABLE           
  CLOSEABLE          
  EDIBLE             
  NOUN_SYNONYMS WIZARD BITS 
END_NOUN 250

NOUN_DESCR 250	{BOX}
This is a large box of WIZARD BITS, a "sugary sweet part of a nutritious       
breakfast!"  You've seen it advertised on TV before.  There is a picture of    
a bowl of cereal on the front of the box with a little cartoon wizard          
tapping it with a magic wand.                                                  
END_NOUN_DESCR 250

TEXT 250	{BOX}
The box says WIZARD BITS in huge letters across the front.  In the bottom      
right corner of the front, there is a yellow starburst with the words "HEY     
KIDS" in big letters, and the words "FREE MAGIC WORDS INSIDE" in much          
smaller letters.  On the back is a message to moms telling them how WIZARD     
BITS can be part of a healthy breakfast.  On the side panel, the nutrition     
information seems to contradict that idea.                                     
END_TEXT 250

NOUN 251
  CEREAL
  SUGARY
  There are some WIZARD BITS scattered here.
  SIZE               3
  WEIGHT             3
  LOCATION           250 <-- Inside BOX
  EDIBLE             

END_NOUN 251

NOUN_DESCR 251	{CEREAL}
The cereal appears to be some type of frosted puffed corn and rice.  In        
addition, there are little pastel-colored marshmallow bits in the shapes of    
stars, pointy hats, etc.                                                       
END_NOUN_DESCR 251

NOUN 252
  BOOK
  MAGIC
  There is a magic book here.
  SIZE               4
  WEIGHT             2
  LOCATION           250 <-- Inside BOX
  READABLE           
  NOUN_SYNONYMS PRIZE 
END_NOUN 252

NOUN_DESCR 252	{BOOK}
This is a little book made out of thin cardboard.  On the cover, there is a    
picture of the cartoon wizard, and the words "WIZARD BITS MAGIC WORD BOOK      
#2."  In smaller letters underneath, it says, "Collect all five!"              
END_NOUN_DESCR 252

TEXT 252	{BOOK}
The book only has four pages.  Page 1 has the word WRESTO at the top in        
large letters, and in smaller letters, "Protects your valuables from being     
moved when you're not at home!"  Page 2 has the word XANORD at the top, and    
says, "Transportation spell--works only in certain locations."  Page 3 has     
the word ZIVKKY at the top, and says, "Causes weapons to vanish!"  Page 4      
has a picture of the cartoon wizard above the logo of the manufacturer,        
General Amalgamated Industrial Food Enterprises, Inc.  Underneath the logo     
are the words, "Buy More Cereal!"                                              
END_TEXT 252

NOUN 253
  IDOL
  ROCK
  At the center of the raised area stands a large rock idol.
  UNMOVABLE          
  LOCATION           48 <-- Amphitheater
  NOUN_SYNONYMS STATUE 
END_NOUN 253

NOUN_DESCR 253	{IDOL}
You can see the words "The King" carved into the front of the raised area      
upon which the idol rests, and you wonder what accomplishments this leader     
had, since building such idols is inconsistent with your knowledge of local    
tribal cultures.  You approach the statue to get a better look...The           
weather has worn this idol down over the years, but it is obviously a man,     
wearing a strange costume that seems to be all one piece, heavily              
decorated, with a wide flaring collar and pantlegs that flare out from the     
knees down.  You look closer, and realize the idol appears to be holding       
something that looks like...a microphone?  Stunned, you step back,             
realizing the idol is a likeness of Elvis!  I guess it really IS a ROCK        
idol!                                                                          
END_NOUN_DESCR 253

NOUN 254
  HOLES
  SMALL
  INVISIBLE
  SIZE               9
  UNMOVABLE          
  LOCATION           28 <-- Entrance to Strange Room
  PLURAL             

END_NOUN 254

NOUN_DESCR 254	{HOLES}
The holes are a few inches in diameter, directly across from each other        
(about 7 feet) and about five feet off the floor.                              
END_NOUN_DESCR 254

NOUN 255
  WALL
  BLANK (ALMOST)
  INVISIBLE
  SIZE               12
  UNMOVABLE          
  LOCATION           43 <-- Blank Wall (Almost)
  NOUN_SYNONYMS RELIEF 
END_NOUN 255

NOUN_DESCR 255	{WALL}
The relief is in the familiar shape of a scallop shell.  Inside that           
outline appears to be a carving of a volcano erupting.                         
END_NOUN_DESCR 255

NOUN 256
  PEARL
  BLACK
  There is a huge black pearl lying here.
  SIZE               50
  WEIGHT             60
  LOCATION           257 <-- Inside OYSTER

END_NOUN 256

NOUN_DESCR 256	{PEARL}
The pearl is roughly spherical, somewhat larger than a grapefruit, and an      
unusual shade of black, due to the mixture of the ash with the oyster's        
mother-of-pearl.  Despite it's size, the pearl is very, very heavy.            
END_NOUN_DESCR 256

NOUN 257
  OYSTER
  GIANT
  A giant oyster rests in the basin, atop some seaweed!
  SIZE               90
  UNMOVABLE          
  LOCATION           64 <-- Basin Room
  CLOSEABLE          
  PLAYABLE           

END_NOUN 257

NOUN_DESCR 257	{OYSTER}
This looks like any other bivalve you've seen, except this particular          
oyster is about 7 feet wide, and must weigh hundreds of pounds.  The oyster    
appears to be closed, but it is actually open just a little bit.               
END_NOUN_DESCR 257

NOUN 258
  LAMP
  BRASS
  A Brass Lamp is lying nearby.
  SIZE               5
  WEIGHT             5
  LOCATION           10 <-- Dimly Lit Room
  IS_LIGHT           
  NOUN_SYNONYMS BRASS PLATE 
END_NOUN 258

NOUN_DESCR 258	{LAMP}
This is a standard-issue Adventurer's Brass Lamp.  The lamp is not lit at      
this time.                                                                     
END_NOUN_DESCR 258

NOUN 259
  PAIL
  PLASTIC
  There is a brightly colored plastic pail here.
  SIZE               12
  WEIGHT             2
  LOCATION           65 <-- Sand Castle
  OPEN               
  NOUN_SYNONYMS BUCKET 
END_NOUN 259

NOUN_DESCR 259	{PAIL}
This is a bright pink plastic bucket with a drawing of a bright green sea      
monster on it.  The sea monster is holding a little pink bucket with a         
picture of a little green sea monster on it holding a tiny pink bucket with    
a picture of a tiny green sea mons...looking at the bucket is making you       
dizzy!!  Inside the bucket, you notice a divider which creates two separate    
container areas.                                                               
END_NOUN_DESCR 259

NOUN 260
  GUN
  DEADLY
  INVISIBLE
  SIZE               10
  WEIGHT             10
  UNMOVABLE          
  CAN_SHOOT          
  NUM_SHOTS          1
  NOUN_SYNONYMS PISTOL 
END_NOUN 260

NOUN_DESCR 260	{GUN}
The gun appears to be a .357 Magnum, made of black steel and with a leather    
grip handle.                                                                   
END_NOUN_DESCR 260

NOUN 261
  MAGAZINE
  NEW
  A magazine is lying here.
  SIZE               4
  WEIGHT             2
  LOCATION           79 <-- Game Office
  READABLE           

END_NOUN 261

NOUN_DESCR 261	{MAGAZINE}
This is the latest copy of Adventurer's Quarterly.  On the front is a          
picture of a model dressed in safari garb, with the headline, "Dressed for     
Danger:  Adventurer Fashion Tips by Mr. Blackwell"                             
END_NOUN_DESCR 261

TEXT 261	{MAGAZINE}
In addition to the fashion article (khaki is NEVER out of style, according     
to Mr. Blackwell), there are articles on:  Making your own jerky from fresh    
troll meat, 50 good uses for a WRESTO spell, and a medical report on           
dungeon-induced diseases.                                                      
END_TEXT 261

NOUN 262
  GLOWING_SIGN
  GREEN
  INVISIBLE
  UNMOVABLE          
  LOCATION           83 <-- Prop Room
  READABLE           
  NOUN_SYNONYMS GLOWING SIGN GLOWING SIGN SIGN GLOWING GREEN 
END_NOUN 262

NOUN_DESCR 262	{GLOWING_SIGN}
The sign glows a strange shade of green, but it does not appear to be          
powered by electricity.  The top line of the sign is flashing on and off.      
END_NOUN_DESCR 262

TEXT 262	{GLOWING_SIGN}
The sign reads, "UNAUTHORIZED ACCESS DETECTED!!                                
                  TOUCHING OR HANDLING PROPS                                   
                  WITHOUT PERMISSION OF GAME                                   
                OFFICE IS EXPRESSLY PROHIBITED!                                
                   VIOLATORS WILL BE ZAPPED!!!                                 
END_TEXT 262

NOUN 264
  MEMO
  INTER-DEPARTMENTAL
  There is a memo pinned to the wall nearby.
  LOCATION           83 <-- Prop Room
  READABLE           
  NOUN_SYNONYMS NOTE PAPER 
END_NOUN 264

NOUN_DESCR 264	{MEMO}
This is a letter-sized piece of white bond paper.  Across the top are the      
words, "Quest For The Black Pearl" in large letters, and in smaller letters    
just below, "Interdepartmental Memo."  A message has been typed below the      
heading.                                                                       
END_NOUN_DESCR 264

TEXT 264	{MEMO}
           Q U E S T    F O R    T H E    B L A C K    P E A R L               
                                                                               
                          INTERDEPARTMENTAL MEMO                               
                                                                               
TO:  Prop Department                                                           
                                            RE:  Prop Storage                  
FROM:  Programming Office                                                      
     We are in the process of final negotiations to lease the unused space     
in the game.  Therefore, it is necessary to inventory and catalogue the        
existing props prior to relocating them to the new storage facility.           
Please advise the Game Office as soon as the inventory as complete, as we      
would like to make transportation arrangements as soon as possible.  Once      
the props have been relocated, the current storage room will be turned over    
to maintenance for cleaning, after the technical department has                
disconnected the *ZAP* mechanism.                                              
                                                                               
     Should you have any further questions, please do not hesitate to          
contact the Game Office.                                                       
END_TEXT 264

NOUN 265
  PLYWOOD
  HALF-INCH
  INVISIBLE
  UNMOVABLE          
  LOCATION           73 <-- Space For Lease
  NOUN_SYNONYMS WOOD BOARD 
END_NOUN 265

NOUN_DESCR 265	{PLYWOOD}
The plywood is half-inch and is nailed securely in place, with the             
exception of one piece, which seems to be somewhat loose.  You could           
probably pull on it to make an opening.                                        
END_NOUN_DESCR 265

NOUN 266
  PLYWOOD
  DUSTY
  INVISIBLE
  UNMOVABLE          
  LOCATION           83 <-- Prop Room
  NOUN_SYNONYMS WOOD BOARD 
END_NOUN 266

NOUN_DESCR 266	{PLYWOOD}
This plywood has accumulated a lot of dust (along with everything else in      
this room!) and has been firmly nailed to a wooden frame through the other     
side.  One piece of plywood seems to be loose, and you could probably push     
it to make an opening.                                                         
END_NOUN_DESCR 266


------------- Start of Creature Definitions -------------
CREATURE 300
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 300

CREATURE 301
  
  
  
  THRESHOLD          0
  TIME_THRESHOLD     0

END_CREATURE 301

----------------- Verbs Synonyms ----------------
VERB
ANY NONE NONE NONE NONE NONE TRUE 35 143 410 -1 410 -1 81 81 104 108 410 -1 410 -1 4none 
ENTER SWIM DIVE   
DRINK SWALLOW   
ATTACK STAB   
PUSH SQUEEZE SLIDE   
DUMMY_VERB1 MAGIC_WORD YKKVIZ   
DUMMY_VERB2 MAGIC_WORD XANORD   
DUMMY_VERB3 MAGIC_WORD WRESTO   
DUMMY_VERB4 MAGIC_WORD ZIVKKY   
DUMMY_VERB5 GO CROSS   
DUMMY_VERB6 PLAY FEED   
DUMMY_VERB7 PUT POUR INSERT   
DUMMY_VERB8 PUSH CHANGE SLIDE   
END_VERB

----------------- Questions and Answers ----------------
QUESTION 0 WHICH
ANSWER 0 DIRECTION

QUESTION 1 (LEFT
ANSWER 1 OR

QUESTION 2 RIGHT)?
ANSWER 2 LEFT

QUESTION 3 (SAND
ANSWER 3 OR

QUESTION 4 ASH)
ANSWER 4 ASH

-------------- End of Questions and Answers ------------

INTRO 
                                                                               
                                                                               
     The telegram was mysterious and compelling:                               
                                                                               
        FOUND ISLAND OF NAECO TRIBE-STOP-ACTIVE VOLCANO THREATENS              
        EXPEDITION-STOP-NATIVES LEAVING ISLAND-STOP-NEED YOUR HELP             
        TO FIND FABLED BLACK PEARL-STOP-WILL MEET YOU IN LARGE                 
        CLEARING IN CENTER OF ISLAND TUESDAY-STOP-DIRECTIONS FOLLOW-           
        STOP-STOP                                                              
                                                -ROWLAND                       
                                                                               
     Of course, you knew Professor Rowland had left the university on          
sabbatical to search for the fabled black pearl of the South Seas, but you     
(nor anyone else) had really expected him to find it, or even the island on    
which it was located.  Twelve years as Rowland's assistant wasn't wasted,      
though, and you knew the old man was on to something with the telegram, so     
you arranged to have your classes and research covered at the university       
for a few weeks to aid the professor.                                          
                                                                               
     Now, sitting in the helicopter approaching the island, doubts begin to    
crowd your head.  "What if he's just crazy, after all?"  "What would a         
failure do to my reputation at the university?"  "On the other hand, fame      
and fortune could be ours if he's right!"                                      
                                                                               
     Your sudden feelings of hope are dashed as you make the final approach    
to the island.  The volcano referred to as active in the telegram has          
obviously erupted.  The island is difficult to see through the clouds of       
black ash.  Lava flows have already covered approximately one-third of the     
small island.  Jeffries, your pilot, tells you he's ready to set down in       
the clearing.  It is apparent you are not going to have time for a long        
visit.  As the helicopter sets down, you look at your watch and tell           
Jeffries to return to the clearing in exactly 12 hours.  Much more time        
than that, and there won't be a safe place for a pick-up.                      
                                                                               
    As you watch the helicopter rise above the tropical growth, you wonder     
about the professor--since he wasn't here to meet you, maybe he's already      
left the island.  From the sounds of the volcano in the distance, you begin    
to also wonder if 12 hours was too much time...                                
END_INTRO 

